A 1,500 points army for a small tourney

Edit February 2019: with the insight created by eighth months hindsight; I reposted this blog post here.  There’s some difference in post-game analitics created by said hindsight. 🙂

Original content:

Kingdoms of men 1500

As many on this forum know, in our gaming group we usually play only 1,500 points. We have mostly starting (or relatively starting) players so 1,500 points are easily painted and collected.
The second advantage is that 1,500 points battles are quickly played and they can be played on a 2×2 foot board so our 2 gaming tables can become 3.For our upcoming summer tournament the TO wants to play 1,500 points on 6×4 tables instead. Instead of kill scenario’s we’ll be playing CoK18 scenarios instead.

As our gaming group drifts into more-and-more elite armies (not in the least because my winning a previous tournament with my 1,500 points all-mounted brotherhood army) I’m off to something radically different:

A lot of space and small opposing armies give me the idea to try the “more nerve than you can destroy in six turns” approach:

Army list
Kingdoms of Men (Neutral)
Shield Wall

Infantry
Sp Me Ra De At Ne Pts Special
Regiment(20)
5 4+ 4+ 12 13/15 100
Foot Guard

Infantry
Sp Me Ra De At Ne Pts Special
Horde(40)
5 3+ 4+ 25 21/23 225 Crushing Strength (1)
– Exchange shields for two-handed weapons (lower Defence to 4+, gain Crushing Strength (1)) 0
Spear Phalanx

Infantry
Sp Me Ra De At Ne Pts Special
Horde(40)
5 4+ 4+ 30 20/22 200 Phalanx
– Brew of Strength 30
Pole-Arms Block

Infantry
Sp Me Ra De At Ne Pts Special
Horde(40)
5 4+ 3+ 25 20/22 165 Crushing Strength (1)
Horde(40)
5 4+ 3+ 25 20/22 165 Crushing Strength (1)
Hero

Hero (Inf)
Sp Me Ra De At Ne Pts Special
(1)
8 3+ 5+ 3 10/12 50 Hero (Cav), Crushing Strength (1), Individual
– Mount on a horse, increasing Speed to 8 and changing to Hero (Cav) 15
– Blade of Slashing 5
Army Standard Bearer

Hero (Inf)
Sp Me Ra De At Ne Pts Special
(1)
5 5+ 4+ 1 9/11 50 Hero (Inf), Individual, Very Inspiring
Wizard

Hero (Inf)
Sp Me Ra De At Ne Pts Special
(1)
5 4+ 4+ 1 10/12 50 Hero (Inf), Individual, Lightning Bolt (3)
– Replace Fireball (6) with Lightning Bolt (3) 0
– Inspiring Talisman 20
(1)
5 4+ 4+ 1 10/12 50 Hero (Inf), Bane-chant (2), Individual, Lightning Bolt (3)
– Bane-chant (2) 15
– Replace Fireball (6) with Lightning Bolt (3) 0
Forces of the Abyss (Evil)
Gargoyles*

Infantry
Sp Me Ra De At Ne Pts Special
Troop(10)
10 4+ 3+ 8 8/10 80 Base Size: (25x25mm), Fly, Regeneration (3+), Vicious
Tortured Souls

Large Infantry
Sp Me Ra De At Ne Pts Special
Regiment(3)
10 4+ 4+ 9 -/15 145 Crushing Strength (1), Fly, Fury, Lifeleech (2), Shambling, Thunderous Charge (1)
Efreet

Hero (Inf)
Sp Me Ra De At Ne Pts Special
(1)
7 4+ 4+ 1 11/13 135 Hero (Inf), Fireball (20), Fury, Individual, Pathfinder

Game plan

The idea is to cover ground with my 4 hordes, all of which have CS and win the game by attrition. The single regiment of shield wall is to guard a flank, while the allies guard against flyers threatening my flanks/rears. The single models are for inspiring/chaff/BC/lightning.

The reason I’m including spears is because these are the models I own, as I’d rather have a 3rd horde of halberdiers instead. (But who in his right mind paints 3 hordes of halberdiers? I’m getting in the final stages of painting the 2nd horde)

I’m not 100% sold on the inclusion of allies, but I need something to guard against fliers/fast cavalry. Also I find the naked ASB a pity, but I;m really strapped for points.

This is 1500 points worth of Kingdoms of men.https://ibb.co/feOdjy

Click image for larger version  Name:	20180701_121704.jpg Views:	1 Size:	37.7 KB ID:	332523

Result
The army looks really impressive. It really isn’t.
I really underestimated that KoM hordes die swiftly to armies with a large number of attacks. I did not that bad, but failed against a Kin army which managed to do too much damage to my units with their combination of low melee scores and vicious. A regiment of blade dancers with bane chant will kill a horde a turn.
Really didn’t expect this much.
The allies worked wonders. As I did not have that much KoM chaff, the two abyssal fliers worked out as chaff/threat by themselves.In two of the games the souls sacrificed themselves so my hordes survived another turn. the 3rd, they got flank charged by a lord on dark pegasus that I didn’t think it could makeit. Gargoyles performed decently too for a cheap unit. Efreet was more of a deterrent than actually damaging by itself, but it saved my flanks and rears from fliers and cheap cavalry. All-in, I’m more content with my allies than with my yellow guys.

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