
Below is the fluff for my goblin army. The army page can be found here:
The Mawpaw Marauders – The Blue Ones of the Swamp
In the reeking wetlands at the edge of the Green Swamps of Pannithor, there dwells a goblin host that defies common sense, natural philosophy, and several well-established bestiaries. They are known as the Mawpaw Marauders, and they are unmistakable for one simple reason:
They are blue. Entirely, unapologetically blue.
Most races assume goblins come in shades of green, brown, or “recently ill.” The Mawpaw goblins reject this assumption outright. When questioned, they insist that all goblins were once blue, and that green goblins are either unfinished, diseased, or pretending for social reasons. Attempts to debate this point usually end in violence.
A Questionable Origin (Scientifically Speaking)
According to certain scholars of dubious funding, the Mawpaw goblins’ coloration is the result of long-term exposure to alchemically saturated swamp water, rich in mineral salts, fungal spores, and low-grade magical residue. Over generations, this environment altered their skin pigmentation, bone density, and—tragically—none of their decision-making processes.
Goblin shamans provide a more detailed explanation, complete with diagrams scratched into mud. They claim the blue skin comes from a rare phenomenon known as Chromatic Adaptive Goblinoid Resonance, caused when goblins repeatedly drink swamp water contaminated by discarded wizard experiments, moon-reflected ley energy, and something they refer to only as “the shiny leak.”
The conclusion, supported by no evidence whatsoever, is that blue goblins are:
- Hardier
- Luckier
- More intimidating
- And significantly smarter
The fact that this belief is universal among the tribe has made it functionally true.
Culture of the Blue Ones
The Mawpaw Marauders are fiercely proud of their color. Weapons are painted to match, banners are chosen to contrast nicely, and any goblin showing hints of green is immediately quarantined and loudly accused of treachery.
Their leader, Gorp the Self-Proclaimed Gob-King, claims his authority comes from destiny, omens, and a scar acquired during an experiment involving a mawbeast and a thunderstick. Whether this is true is irrelevant; Gorp is louder than everyone else, and goblin law is clear on such matters.
The army itself is a churning mass of blue rabble, snarling mawbeasts, clanking war engines, and artillery that operates on enthusiasm rather than precision. Their war machines are infamous for misfires, ricochets, and what the goblins call “surprise tactics.” Casualties are accepted as part of innovation.
Magic is provided by rival wizards whose constant arguments are believed to generate excess arcane energy. One specializes in protection and inspiration, the other in curses and unstable experiments. Their disagreements are fierce, ongoing, and occasionally explosive.
At War

When the Mawpaw Marauders march to war, they do so with absolute confidence. Enemies often hesitate at the sight of a screaming blue tide emerging from the mist—just long enough to be overwhelmed by numbers, noise, and the goblins’ unshakable belief that they are supposed to win.
They do not fight because they are brave.
They fight because they are convinced the universe has already chosen their side.
And if the universe disagrees…
it has yet to say so loudly enough.
